

The game was also not afraid to take risks. That meant that even if a friend didn’t have Super Mario 64 DS, you could still enjoy some fun Mario Party-esque shenanigans together.
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There was one where you’d just play as Yoshi and pick petals off a flower, while the screen alternated between “loves me” and “loves me not.” Like, what? Also, you could play some of the minigames with other people via Download Play. For example, the stylus allowed me to navigate narrow and more intricate paths.Īlso, those touchscreen minigames? They were really fun and weird. However, Super Mario 64 DS still made touch controls useful at points. The DS did have its flaws I don’t think anyone in the history of humankind would willingly use its clunky thumbpad. It was made for the DS, and it showcased the handheld’s new features. Yoshi transformed clunky platforming on Tall Tall Mountain into a significantly smoother and less frustrating experience.Īnother way in which Super Mario 64 DS distinguished itself as a port was that it wasn’t just designed to be playable on the DS. Yoshi’s long and high jump made certain areas infinitely more playable. What made this port work was that the new content enhanced and improved on the experience of the original game.įor example, being able to play as Yoshi fixed a problem in Super Mario 64: Mario’s limited jump. I’m not here to say that more content is inherently better. It also boasted a catalog of 36 touchscreen-based minigames. It brought in Yoshi, Luigi, and Wario as playable characters. This included a whopping 30 new stars, entirely new areas, and secret stars. Mario 64 DS wasn’t just a carbon copy of the Nintendo 64 game.
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Not only was it a standout launch title on the original Nintendo DS, but Super Mario 64 DS also showed how to make a re-release special. But before either of those ports, there was another version of the game: Super Mario 64 DS. The game came to the Virtual Console on the Wii and Wii U. However, Super Mario 64 is no stranger to re-releases. This will be the first re-releases of Super Mario Sunshine and Super Mario Galaxy since their original debuts in 20, respectively. 3, unveiling it as a collection of three beloved 3D Mario games - Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy - repackaged for the Nintendo Switch, all in celebration of the 35th anniversary of the plumber’s original game. Nintendo announced Super Mario 3D All-Stars on Sept. I remembered it upon revisiting Super Mario 64 DS on my Nintendo 3DS after hearing about the announcement of the return of Super Mario 64 in Super Mario 3D All-Stars. It could also take the opportunity to become a completely open-world Super Mario game with seamless transition between areas, especially if the sequel were to return to Isle Delfino and take advantage of it being a self-contained island.I almost had forgotten this small detail. , a sequel could include those cut from the original game like the Sniper Nozzle, or add new ones altogether. As Sunshine only had a handful of nozzle attachments for F.L.U.D.D. Additionally, Bowser's Fury could actually have a greater influence on a sequel as it marked the return of Bowser Jr, showing the role he filled could similarly be translated into Sunshine's design.īeyond this, a sequel could then build upon the original core designs that Sunshine introduced, like all the features scrapped during Sunshine's development. For instance, 3D All-Stars demonstrated that the base game is workable for the Switch, while Odyssey and Bowser's Fury provides a new groundwork of movement mechanics and game design that should be blended into Super Mario Sunshine 2. With the success of the latest Switch Mario games, Sunshine 2 is a very attainable project.
